The Unicist Extreme Design Methodology

The Unicist Extreme Design is the Unicist Standard to design solutions for complex problems and adaptive systems.

The history of the “Unicist Extreme Design” taxonomical research began in the early eighties. This methodology does not apply to artistic design. A unicist ontological design of a given reality requires the knowledge of the involved concepts. Therefore, the discovery of conceptual structures precedes the design activity.

It took many years to research the conceptual structures of most of the objects related to human activity. Now, with the available conceptual knowledge bank, the design of complex solutions has been made possible without needing to research while designing.

The major problems of human designs are their incompatibility with the nature of the objects being designed.

When designing solutions, there is usually insufficient time to research the concepts involved. To solve this problem, the operational function of the object is usually considered as representative of its concept. This solution is very practical but insufficient when designing differentiated objects.

The knowledge of concepts is unnecessary when designing objects ruled by common sense (conventional wisdom).

This technology was named Unicist XD – Extreme Design – because of its homologous relation with the XP – Extreme Programming – technology.

Your comments are welcome.

Diego Belohlavek
Expert System Manager

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